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Desert Hermit
Medium humanoid (human), N
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Armor Class: 10
Hit Points: 80 (9d8+36)
Speed: 30 ft.
Initiative: 3
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STR: 14 (2) DEX: 16 (3) CON: 14 (2)
INT: 10 (0) WIS: 16 (3) CHA: 8 (-1)
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Saves: STR: 5 DEX: 3 CON: 5
    INT: 3 WIS: 6 CHA: 2
Skills: 3 + ability mod for (Fly, Knowledge (nature), Perception, Stealth, Survival)
Languages: Common, Druidic
CR: 8(2200 xp)
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Space: 5 / Reach: 5
Melee attacks:
mwk scimitar +5/+5 (1d6+2)
Ranged attacks:
sling +6 (1d4+2)
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Special: nature bond (Desert domain), nature sense, trackless step, wild empathy +8, woodland stride
Feats: Combat Casting, Dodge, Iron Will, Natural Spell, Spell Focus (transmutation), Toughness
Environment: any
Organization: solitary
Treasure: NPC gear (+1 leather armor, mwk scimitar, sling with 10 bullets, belt of incredible dexterity +2, campfire bead, ring of protection +1, wand of cure moderate wounds [16 charges], wand of endure elements [20 charges], 40 gp)
Source: Osirion, Legacy Of Pharaohs

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